The PhD course will address Geodesign Technologies as means of recording, representing, translating, and communicating the Real World in urban and landscape planning/design processes. The course goes beyond classic methods based on physical models made from cardboard or clay and well-established digital techniques framed by 2D GIS and 3D CAD. Accordingly, the aim of the course is to embrace, demonstrate and discuss new, emerging technologies juxtapositioning the existing World on one hand, and its digital vs physical representations on the other.
Geodesign is a collective method for planning and design of our physical and social environment. It involves an iterative process of realization, describing, and analysing problems and potentials of our world, and sketching, formulating, co-creating, designing, and testing proposals. Thus, the implementation of a geodesign process encompasses multiple scales, themes, professions, and stakeholder groups. Many people and organisations rather than individual persons perform geodesign. Accordingly, qualified information exchange and mutual respect and understanding between participants is a core virtue.
Geodesign technologies strives to enable mediation of the processes and information exchanges involved. The course constitutes in particular the following topics:
Sandboxes: Tangible vs landscapes. Digital and physical representations of the terrain.
Augmented, virtual, and mixed realities
Drones for mapping, 3D modelling, and film making
Perception, aesthetics and creativity in relation to Geodesign Technologies in planning/design processes
Teaching will involve fundamental theoretical knowledge, discussion over concrete applications, and hands-on exercises involving both technology and design assignments. Prior to the course students must acquaint themselves with the course literature and prepare a short presentation of their PhD projects including expectations on how the course can contribute to their work.
Students should be en engaged in landscape and urban design and related, spatial technologies (including GIS and CAD), but students specialised primarily one one of the two fields are encouraged to attend. During workshops and exercises, groups will be set up to constitute as large diverse of disciplines and interests as possible - i.e. involving competences within design, technology and potentially also domain knowledge (e.g. surface water, environment, urban life, accessibility etc.).
Specific operational knowledge about the involved software (including Rhino) is not a prerequisite.
Monday, 26/8. Introduction
09.00 - 10.00: Welcome and Introduction to geodesign technologies. Hans Skov-Petersen
10.00 - 10.45: Student presentation
11.00 - 12.00: Introduction to the site and design obligation. Anne Wagner
12:00-13:00: Lunch
13.00 - 15.00: Drones and point clouds: Theory, background and demonstration of the equipment. Lene Fischer
15.00 - 16.30: Hands-on. Site perception and first design hypothesis via the point cloud. Pia Fricker, Kane Borg, and Mariusz Hermannsdorfer
16:30-> : Discussion on lessons learned
Tuesday, 27/8. From Reality To Digital
09.00 - 10:00: Drone-based film making and landscape design. Rikke Munck Petersen
10.00 - 11:00: Ethical and social implications of drones. Dylan Cawthorne
11:00-12:00: Intuitive Design by using the tangible Sandbox. Mariusz and Pia
13.00 - 14.00: Hands-on. Introduction to Rhino. Mariusz and Kane
14.15 - 16.30: Hands-on. Design formulating by using the tangible Sandbox. Mariusz, Kane and Pia
16:30-> :Discussion on lessons learned. Facilitate by Dylan Cawthorne
Wednesday, 28/8. From Digital To Tangible
09.00 - 10.00: Digital media and Computational Design Methods in landscape and urban design. Pia
10.15 - 12.00: Hands-on. Design iteration by using the tangible Sandbox. Mariusz, Kane, Pia, and Hans
13.00 - 14.45: Robotic Interaction in the sandbox environment. Kane
15:00-16:00: Hands-on. Design iteration. Mariusz, Kane, Pia, and Hans
Thursday, 29/8. From Tangible To Reality
09.00 - 10.00: Augmented and Virtual Reality (AR/VR). Patrick Moechel and Thomas Ott
10.15 - 11.00: Interfacing digital models and augmented and virtual reality Patrick Moechel and Thomas Ott
11:15-12:00: Hands-on. Augmented and virtual reality. Patrick Moechel and Thomas Ott
13.00 - 13.45: Trimble SiteVision. nn
14:00-15:00: Hands-on Field work. with AR. Patrick Moechel, Thomas Ott and nn
Friday, 30/8. Outro
09.00 - 11.00: Hands-on. Preparation of presentations.
11.00 - 12.00: Presentation and evaluation of design proposals. Moderated by Rikke
13:00-14:00: Presentation and evaluation of design proposals (cont.). Moderated by Rikke
14.00 - 15.00: Evaluations of the applied technologies. Lessons learned
15.00 - 16.30: Course evaluation
16:30-> PARTY
The course will be hosted at the Department of Geoscience and natural resource management (IGN). University of Copenhagen (UNICPH), Rolighedsvej 23, DK-1958 Frederiksberg.
University of Copenhagen campus between Rolighedsvej and Åboulevarden will be used a primary case area.
Credits: 5 ECTS.
To pass the course students must read obligatory course literature, attend the course on site, provide a short, verbal reflection of students’ own PhD-project, make a presentation of the design developed during the course (including technological reflections), and finally produce a 4-5 page manuscript covering the students’ reflection of their PhD project vs. the topics of the course.
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Publication of new courses All planned PhD courses at the PhD School are visible in the course catalogue. Courses are published regularly.