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Geodesign Technologies
Provider: Faculty of Science

Activity no.: 5507-19-05-31There are 9 available seats 
Enrollment deadline: 01/07/2019
PlaceDepartment of Geoscience and Natural Resource Management
Date and time26.08.2019, at: 09:00 - 30.08.2019, at: 16:00
Regular seats20
ECTS credits5.00
Contact personHans Skov-Petersen    E-mail address: hsp@ign.ku.dk
Enrolment Handling/Course OrganiserHans Skov-Petersen    E-mail address: hsp@ign.ku.dk

Aim and content

The PhD course will address Geodesign Technologies as means of recording, representing, translating, and communicating the Real World in urban and landscape planning/design processes. The course goes beyond classic methods based on physical models made from cardboard or clay and well-established digital techniques framed by 2D GIS and 3D CAD. Accordingly, the aim of the course is to embrace, demonstrate and discuss new, emerging technologies juxtapositioning the existing World on one hand, and its digital vs physical representations on the other.

Geodesign is a collective method for planning and design of our physical and social environment. It involves an iterative process of realization, describing, and analysing problems and potentials of our world, and sketching, formulating, co-creating, designing, and testing proposals. Thus, the implementation of a geodesign process encompasses multiple scales, themes, professions, and stakeholder groups. Many people and organisations rather than individual persons perform geodesign. Accordingly, qualified information exchange and mutual respect and understanding between participants is a core virtue.

Geodesign technologies strives to enable mediation of the processes and information exchanges involved. The course constitutes in particular the following topics:

  • Sandboxes: Tangible vs landscapes. Digital and physical representations of the terrain.

  • Augmented, virtual, and mixed realities

  • Drones for mapping, 3D modelling, and film making

  • Perception, aesthetics and creativity in relation to Geodesign Technologies in planning/design processes

    Teaching will involve fundamental theoretical knowledge, discussion over concrete applications, and hands-on exercises involving both technology and design assignments. Prior to the course students must acquaint themselves with the course literature and prepare a short presentation of their PhD projects including expectations on how the course can contribute to their work.

Student profile

Students should be en engaged in landscape and urban design and related, spatial technologies (including GIS and CAD), but students specialised primarily one one of the two fields are encouraged to attend. During workshops and exercises, groups will be set up to constitute as large  diverse of disciplines and interests as possible - i.e. involving competences within design, technology and potentially also domain knowledge (e.g. surface water, environment, urban life, accessibility etc.).

Specific operational knowledge about the involved software (including Rhino) is not a prerequisite.

Program

Monday, 26/8. Introduction

  • 09.00 - 10.00: Welcome and Introduction to geodesign technologies. Hans Skov-Petersen

  • 10.00 - 10.45: Student presentation

  • 11.00 - 12.00: Introduction to the site and design obligation. Anne Wagner

  • 12:00-13:00: Lunch

  • 13.00 - 15.00: Drones and point clouds: Theory, background and demonstration of the equipment. Lene Fischer

  • 15.00 - 16.30: Hands-on. Site perception and first design hypothesis via the point cloud. Pia Fricker, Kane Borg, and Mariusz Hermannsdorfer

  • 16:30-> : Discussion on lessons learned

     Tuesday, 27/8. From Reality To Digital

  • 09.00 - 10:00: Drone-based film making and landscape design. Rikke Munck Petersen

  • 10.00 - 11:00: Ethical and social implications of drones. Dylan Cawthorne

  • 11:00-12:00: Intuitive Design by using the tangible Sandbox. Mariusz and Pia

  • 12:00-13:00: Lunch

  • 13.00 - 14.00: Hands-on. Introduction to Rhino. Mariusz and Kane

  • 14.15 - 16.30: Hands-on. Design formulating by using the tangible Sandbox. Mariusz, Kane and Pia

  • 16:30-> :Discussion on lessons learned. Facilitate by Dylan Cawthorne

     Wednesday, 28/8. From Digital To Tangible

  • 09.00 - 10.00: Digital media and Computational Design Methods  in landscape and urban design. Pia

  • 10.15 - 12.00: Hands-on. Design iteration by using the tangible Sandbox. Mariusz, Kane, Pia, and Hans

  • 12:00-13:00: Lunch

  • 13.00 - 14.45: Robotic Interaction in the  sandbox environment. Kane

  • 15:00-16:00: Hands-on. Design iteration. Mariusz, Kane, Pia, and Hans

  • 16:30-> : Discussion on lessons learned

     Thursday, 29/8. From Tangible To Reality

  • 09.00 - 10.00: Augmented and Virtual Reality (AR/VR). Patrick Moechel and Thomas Ott

  • 10.15 - 11.00: Interfacing digital models and augmented and virtual reality Patrick Moechel and Thomas Ott

  • 11:15-12:00: Hands-on. Augmented and virtual reality. Patrick Moechel and Thomas Ott

  • 12:00-13:00: Lunch

  • 13.00 - 13.45: Trimble SiteVision. nn

  • 14:00-15:00: Hands-on Field work. with AR. Patrick Moechel, Thomas Ott and nn

  • 15:00-16:00: Hands-on. Design iteration. Mariusz, Kane, Pia, and Hans

  • 16:30-> : Discussion on lessons learned

    Friday, 30/8. Outro

  • 09.00 - 11.00: Hands-on. Preparation of presentations.

  • 11.00 - 12.00: Presentation and evaluation of design proposals.  Moderated by Rikke

  • 12:00-13:00: Lunch

  • 13:00-14:00: Presentation and evaluation of  design proposals (cont.). Moderated by Rikke

  • 14.00 - 15.00: Evaluations of the applied technologies. Lessons learned

  • 15.00 - 16.30: Course evaluation

  • 16:30-> PARTY

Venue and case area

The course will be hosted at the Department of Geoscience and natural resource management (IGN). University of Copenhagen (UNICPH), Rolighedsvej 23, DK-1958 Frederiksberg.

University of Copenhagen campus between Rolighedsvej and Åboulevarden will be used a primary case area.

Credits and criteria

Credits: 5 ECTS.

To pass the course students must read obligatory course literature, attend the course on site, provide a short, verbal reflection of students’ own PhD-project, make a presentation of the design developed during the course (including technological reflections), and finally produce a 4-5 page manuscript covering the students’ reflection of their PhD project vs. the topics of the course.

Tutors/lecturers

  1. Dylan Cawthorne, Associate Professor  SDU UAS Centre (Unmanned Aerial Systems), The Maersk Mc-Kinney Moller Institute
  2. Patrick Moechel, Echtzeit GmbH
  3. Thomas Ott, Echtzeit GmbH
  4. Kane Borg, PhD candidate, University of Aalto PhD candidate
  5. Rikke Munck Petersen, Associate Professor, IGN, UNICPH
  6. Assistant Professor, Anne Wagner, IGN, UNICPH
  7. Lecturer Lene Fischer. IGN, UNICPH
  8. nn GeoTeam (Trimble Distributor)

Course organisers/Lecturers

  1. Senior Researcher Hans Skov-Petersen, IGN. UNICPH (course responsible and corresponding organiser)
  2. Professor Pia Fricker (Professorship for Computational Methodologies in Landscape Architecture and Urbanism),  Aalto University, Finland
  3. Industrial PhD fellow Mariusz Hermansdorfer. IGN, UNICPH and Rambøll

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